

import bpy
'''from ... base_types import AnimationNode



class TemplateNode(bpy.types.Node, AnimationNode):
	bl_idname = "an_TemplateNode"
	bl_label = "Template"

	def create(self):
		self.newInput("Object", "物体集", "source")
		pass

	def execute(self):
		pass







classes = (
	TemplateNode,

)

def register():
	for c in classes:
		bpy.utils.register_class(c)
	pass	

def unregister():
	for c in classes:
		bpy.utils.unregister_class(c)
	pass'''
	


